Back when the first Shrek film came out in 2001, it was a clever, sometimes borderline naughty take-off on Disney-style fairy tales with perfect, demure princesses and bland, hunky princes who fought the dragon to save the day. What made it great besides a fun soundtrack and solid voice work was its focus on dismantling fairy tales and reassembling them in the light of the 21st century. When its inevitable sequel was released in 2004, something had shifted. Having mined a lot of the familiar tropes already, the second film shifted its focus to pop culture and used a fairy tale setting to mock our celebrity-obsessed modern world. It was a decent follow-up but it had lost what made the first worthy of a sequel in the first place.
I was thinking about this dynamic when I watched the sequel
to 2012’s Wreck-It Ralph, Ralph Breaks the Internet. In the first
film, as you may recall, Ralph is the giant, ham-fisted bad guy of an 80s era
video game. He befriends Vanelope Von Schweetz, a smart-allecky and diminutive driver
from the arcade game, Sugar Rush. The two of them go on a hero’s quest for
Ralph to prove he’s a good guy and for Vanelope to discover who she really is.
It was an original, beautifully done story that lovingly explored the nostalgic
world of arcade games.
With Ralph Breaks the
Internet, a Shrek situation has
happened. Having tapped out the original concept, the filmmakers had to find a new
area to explore, and of course, what else would it be other than online gaming
and the Internet in general? So we find Ralph and Vanelope escaping their
quaint, contained arcade world into the endless, overcrowded madness of the
web. They see digital trees full of Tweets, a massive tower looking over
everything representing Google, and millions of packages shooting out of the
Amazon tower. Ostensibly, they’re on a quest to find a replacement steering
wheel for Vanelope’s game so it doesn’t get shut down, but of course, the film
is actually about growing up, finding your place in the larger world, and also
about letting go as people in your life, grow, mature, and need to move on.
As much as I enjoyed the first film, I had a harder time
getting into its sequel. The entire first half of the movie felt more devoted
to the cleverness of visualizing the internet as a concrete, tangible place
than it did to the characters or story. Countless hours of design and thought
went into depicting the Internet as a vast city with shady neighborhoods, high
speed highways, and billions of digital residents, but more time should have
been spent developing the characters and plot, some of which feels secondary
and undercooked.
The central conflict rests in Vanelope discovering Slaughter Race, a Grand Theft Auto-type racing game full of danger and
unpredictability, just what she was missing in her quaint arcade game. Ralph
wants her to come back to their contained world rather than venture out where
it’s not only dangerous but also far from him. Like a lot of Disney films, it’s
a thinly veiled metaphor for parent and child relationships, just the kind of
thing to hit both kids and their movie-ticket purchasing parents right in the
feels.
Ralph Breaks the
Internet feels as though the filmmakers got caught up in their cleverness
and lost a bit of what made the original great, much like first two films of
our friend, the green ogre from the early 2000s.